Hello there! I've played video games for the longest time and I've have multiple big shifts in what I have been playing. My top games of all time have gotta be half life (all of them except for alyx I haven't had a way to play it), ultrakill, the halo games, boneworks/bonelab, and scrap mechanic, and those are listed in no particular order. All of the games I just listed here have a pattern of me putting at least like a hundred hours and having a little phase of obsession with everything about the game which is kind of funny once I realize it. Except for boneworks but I'll get into that.
Ever since I first got half life and played through it mostly on my steam deck, I got a bit obsessed with the lore and everything valve related, I first bought it on a sale along with half life 2 for 1 buck a pop, and didn't play the games for quite a while as I had a big backlog of games I still wanted to play through. But after I eventually got to starting to play the game on my steam deck, I someday felt something, an evergrowing itch to play the most influential shooter game ever made. At first, I played in single hour stretches, when I had some time to kill and I wasn't at my computer back at home. But then I don't know, something clicked inside of me and I just HAD to play more and more half life, so I beat the game. At some part during my playthrough, there had been another sale on steam and it included the entire half life collection (minus alyx) and I had purchased it. Before I knew it, I had already beat half life 1, blue shift, opposing force, 2, 2 episode 1, and 2 episode 2, and I've been craving more since the very second I beat that last one. Thankfully, all that half life had made me interested in going more in depth about the goldsrc and source engine along with more games that ran off it. Half life 2 and it's movement, bugs, and internal workings were the direct paths influenced by this newfangled interest of mine, and I took time becoming, at best, mediocre at backwords bhopping. Then later on watching youtube videos about the quirks of the game and the engine. Then I got into gmod's spotty movement along with counter strike source's influential bhopping and surfing scene.
I don't even know where to start with this one, I've got >100 hours on this game so not too much I guess and done so many shenanegans within it lol. I remember first getting this game because I saw some video about "movement based shooters" or something on youtube from a channel I'm subscribed to and saw a mention of the game, it sounded pretty cool but I didn't think much of it. Until this one day like a month later when the game suddenly pops up in my head, and with way more intrigue than last time, so I go to the channel and start scrolling through the videos and find the video. I click on it and watch through it and partway through it's there, patiently waiting for my attention for all this time, I add it to my steam cart, and make the purchase. A great event occured that very second, and opened up the floodgates to some obesssion. After playing through what was available of act 1 I really really loved it, then came act 2 and I did the same, and then I watched a speedrunning video or two and that made me want to p rank every single level in the game. So I did, wiping layer after layer even through the mightiest of struggle, until, I finally surpassed all of the beings of hell going after me. But then, I had to face the largest challenge yet, p-1. Honestly the flesh prison was a major brick wall I had to bulldoze through, and so was minos prime. I spend some hours finding a way to beat minos and his containment and eventually get it. Now I can literally casually p rank p-1 which is pretty cool. Then came out act 3 and honestly I still haven't been in the same mindset I was a few months ago. I haven't gotten to actually p ranking p-2 as honestly the gauntlet before the boss is actually just as hard lol. And the newest layer 7 that just came out I beat all the levels and I adored them, just haven't gotten around to p ranking any of those though. Again, mindset hasn't been quite the same. Also I drew some ultrakill stuff that I probably won't put on the art page not until my standard of quality has gone up high enough. Anyways I absolutely love this game so much and honestly I don't know how such a great game could have ever been concieved. Thank you hakita
Oh boy, in my short life so far THIS is the franchise that has defined my taste in video games. Let's start with combat evolved, I was a gamer from a very young age, and this is one of the earliest games I remember playing as a very little child. I don't remember much from that age but I can tell you about what I know from my recent playthroughs. It's super duper fun just straight up, ofc the flood parts were the hardest (*cough cough* the library) especially those little rocket launcher brats >:(. Apparently it had very innovative shooter game controls for a game console when it came out and it's so far as to even have those classic halo controls be my choice in any shooter I play with a controller now, I just manually rebind everything in those to give me those oh so beloved recon controls. OKAY HALO 2 TIME, this game is just wow, going from halo ce to this on the SAME CONSOLE is spectacular from a technical perspective, all those sweet polygons and game optimizations really went a long way making the game look slightly less from forever ago. And thanks to those beautiful polygons master chief gets his iconic mark 6 armor. In terms of gameplay the gunplay is so satisfying and the dual wielding makes it's first showcase in this game, I loved watching the covenant crumble during the whole thing. Halo 3 has by far my favorite multiplayer ever made in any shooter game so far (along with reach but I'll get into that later), this is where multiplayer (for shooters) has peaked not gonna lie. I still hop on and play halo 3 matches on the master chief collection every so often. Oh also halo 3 literally has timeless graphics/artstyle, also in my opinion best looking halo game, I think one of the biggest helping factors graphics-wise is probably its perfect amount of bloom. Anyways halo 4 and 5 I don't really have much to say this is when I stoppped playing on the xbox and migrated to playing games on my pc, I didn't own the master chief collection on steam at the time so no halo 4 even, I did beat the campaigns eventually along with every other halo game in a row in a sort of "halo marathon" for when infinite releaseed. Moving along to halo infinite, this is the first video game I've ever been genuinely excited for, as it's when my brain was starting to be capable of such things, I signed up to the beta to get an early peek at what was to come and got in! They were even giving out spare codes so that people in the beta could add someone to play with them, I didn't have anyone to give the code to though and had to play by myself so there's that. Anyways I absolutely loved the beta(s) (I think there were more than one) and was super excited for what was to come. There were later rumors about the game getting an early release on november 15 as part of halo's birthda and people online as well as myself were half certain that it was gonna happen. There comes november 15 and boom there it is, supposedly as a "public beta" or something and at this stage it was almost exactly like the previews I signed up to play. Which was a bit sketchy but hey halo is halo, on the official release date sometime in december the game is technically officially released and low and behold it is the same game as before. Pretty crappy of microsoft to force 343 to develop infinite within a deadline because now we have gotten YET ANOTHER franchise plagued by the evergrowing release strategy of "release now make good later" and basically none of this really mattered because I still liked playing the game and was playing until I switched my operating system to linux (oh my beloved) and neither infinite nor the master chief collection (multiplayer with this one) worked under proton so I just had to deal with it. After being deprived of halo on my desktop the wizards working on wine/proton/whatever had developed a fix for infinite, see the issue WASN'T with the anticheat as it was with so many multiplayer games nowadays, but some kind of video playback issue that crashed it immediately upon the intro, which was pretty sick and I could play halo infinite again (yay!). I should've mentioned this but halo infinite has always ran like garbage on my pc so I just played on my steam deck. Also the master chief collectrion later on GOT EASYANTICHEAT SUPPORT FOR LINUX, how crazy is that? Microsoft allowing their flagship game run on the competing operating system? Well thank you phil spencer for your "no console future" because now I can play my halo on my steam deck. Also prety recently infinite got easyanticheat and ALSO (this time from day one I think) got proton support which absolutely sick because everytime I play halo now it's on my steam deck.
I got a quest 2 on the launch year (I think), and like a year before all my other friends (who from my perspective at least, didn't realy delve into vr much after sadly). SO I was playing vr alone, and of course I got a cable to link my pc and quest and bought three vr games on steam, beat saber, boneworks, and hotdogs horseshoes and hand grenades. Point is out of all of these I spent most of the time playing boneworks out of all of these because well it kept me in the most, with it's unheard of lengthy campaign for vr and it's satisfying physics I could not get enough of boneworks. The mods I had gotten were really top of the line in terms of quality, many mods felt dev-made, same with avatar mods there was just so much fidelity it was incredible. Anyways one switch to linux later and there was no pcvr support with the quest on linux, and I needed to scratch that itch again, I got this one game called sport mode or something and it was okay enough to scratch it. Anyways there was a top tier announcement of some game called bonelab coming on, wait a minute, THE QUEST?? Well this was surely a welcome surprise, and they were even promising a modding sdk with support for some amount of years I forget like 2 or something, which meant mod creators could easily make dev-quality stuff and this was honestly incredible, especially when it's all coming to quest, and one of the only games that it made sense to make exclusive to the 2. Well then comes the launch and it's pretty fun, I get the bonelab sandbox experience all standalone, with mods slowly kicking up steam. Anyways there comes some mods and apparently the sdk sucks? Yeah there were no stuff in the sdk to make weapons and stuff mostly just maps and avatars, which made it super hard for the modders to make good stuff. I guess there are the "code mods" but I haven't really installed them they don't appeal all too much to me except for that one portal mod. With this sdk and the mod developers taking matters into their own hands, the devs haven't put out an update in like a year or so and they haven't supported the sdk one bit like they promised to. A lot of the mods that are available for bonelab or atleast that work on the quest were not up to quality with boneworks mods, but they have caught up to speed though.
By far my most played game on steam, clocking in at just under 300 hours. I absolutely love the hell out of this game, I am part of the intended demographic for this game I swear. This is also the first or second game I've ever gotten for a computer of mine, it might've been a main reason I even GOT a computer in the first place. Originally I got like 100 or something hours at first, just messing around and taking a look at the mods I would see on youtube videos. Then for some reason I just stopped playing I don't know why. But then my friend started playing the game a bit and invited me to play the survival a bit, before this I've never played the survival so it was a completely new experience to me. It was pretty fun and got me back into playing this game, but when I started playing this game oh so long ago there was no survival mode so when I play alone even today it's in creative mode. I take a look at my old creations now and then and oh how they suck, I guess my brain was incapable of making anything half decent when I was littler, what an interesting insight. Anyways some of the coolest stuff I've made were some anti-roll suspension for vehicles, a manual transmission system so it's like a real life stick shift car, a plane, and some world that I use for stress testing creations. I wanna spend more time in this game mostly I wanna build a super compact version of that anti-roll suspension and I would also want to make a super fast jet engine type thing.